In 2022 they'll begin to easily reach their "one big game per quarter" target - and even exceed it. So basically starting with Halo Infinite in Fall 2021 they'll have a constant flow of first-party content from XGS and Bethesda. Īnd all the studios that released games in the years before will slowly begin to have new projects ready The internal first-party roadmap (not including XGS Publishing) likely looks closer to something like this (it won't be accurate, I only want to give you an idea). They are not aiming for Rockstar dev times. No (announced!) game in production at XGS right now will need that much more time. I mean, 2024 is almost 4 years of more dev time from now. Also the way they got around the 6 different endings in Daggerfall lore-wise was that the Numidium just decided. I don’t see any announced Xbox first-party game having a planned launch date later than 2023, with the exceptions being The Elder Scrolls VI and maybe State of Decay 3 (even this one is likely 2023).
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